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Two worlds ii 2010
Two worlds ii 2010










two worlds ii 2010

Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations.įeats and skills can be learned to enhance each form of combat. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. Success as each is entirely dependent upon how earned skill points are assigned. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. In the single-player game, the hero can be a male only. The game boasts that there are enough quests to keep players busy for about 100 hours. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races.

TWO WORLDS II 2010 PLUS

There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. If he fails, he will lose his sister forever.Two World II is a fantasy role playing game which continues the storyline from the first game.Īziraal was the ancient god of war revered by the Orcs and said to possess immense powers. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. He emerges into a land desecrated by evil. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. Just as despair threatens to overcome him, hope comes from where he would have least expected.

two worlds ii 2010

His hopes of saving his sister vanished with his freedom. The hero is a prisoner in the dungeons of Gandohar's castle. The fight for Antaloor continues.Five years have passed since dramatic events brought the whole world to the edge of the abyss. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor.

two worlds ii 2010

With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. Despite her ancestry, Kyra cannot endure the strain. Read More of Aziraal trap within Kyra, the descendant of the Orphans.

two worlds ii 2010

Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power. Dark magic surges into the land to fill the void. A breathtaking journey into Antaloor's past.After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements.












Two worlds ii 2010